dnd 5e wild magic barbarian. Half-orcs are one of the strongest of the playable races/species in D&D. dnd 5e wild magic barbarian

 
 Half-orcs are one of the strongest of the playable races/species in D&Ddnd 5e wild magic barbarian  It is an ability that uses spell slots

Nothing stops a barbarian from Raging in combat and using. 03RAW spell is not cast, however there might be a different RAI interpretation. A Wild Barbarian is just as aware of the contents of their list as a Wild Magic Sorcerer is. 6 - Now you can be that Charismatic Fighter, Wise Rogue or Persuasive Wizard, you were always meant to be! Included is reworked systems for all ability scores, a new way to calculate proficiency, rebalanced hit die and exhaustion/frightened mechanics. Class features like Danger Sense give you advantage on Dex saves. From the start, D&D 5e Moon druid builds benefit from the brown bear and dire wolf. Cantrips, non-sorcerer spells, and spells with a casting time other than 1 action are just cast normally, ignoring this ability entirely. Variant Human Barbarian with Resilient (Dexterity) Feat. ago. 5-6. Barbarians who draw on their ancestral guardians can better fight to protect their tribes. Revised Homebrew Wild Magic Surge System. Additionally, I would consider the transition from party level 6 to 7 in the scenario where warlocks are the primary/only spellcaster in a party with a Wild Magic barbarian; that part of the feature would effectively suddenly "turn off" at level 7 if restoring lower-level slots is not permitted, which is quite awkward. Dungeons & Dragons, D&D,. The damage is reasonably low, but it does hit a lot of enemies. The Best D&D 5e Feats For Artificers, Ranked. I've seen a few of these floating around, but some of them seem too repetitive, while others had far too game-breaking effects. Wild magic zones were areas where the Weave was damaged or distorted. You can cast a cantrip gained from this trait at will, as normal. Barbarian. They were introduced in Volo’s Guide to Monster’s, and while they have existed back to 1st edition DnD, their appearance, lore, and even their height has changed significantly in 5th edition. Barbarians who feel the power of the weave and the chaos that surrounds its interactions with the world will be drawn to this path. A wizard multiclasses into Wild Magic sorcerer. Path of the Totem Warrior. Barbarian. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. Use standard array. Hey all, I'm currently playing a Human, wild magic sorcerer that I'm thinking of multi-classing now that we've hit level 5. A great thematic and mechanical choice for the mobility-focused barbarian. Unearthed Arcana (UA) is a system Wizards of the Coast uses to test new D&D 5th Edition content before it makes its way into any official material. With the custom origin rules in place, the Leonin and the Tabaxi are very similar. Now in terms of when to multiclass I would go 5 Barbarian to get Extra Attack then go 3 Fighter and finish off rest of campaign leveling Barbarian. Now you are adding warlock, which wants CHA (especially if you have picked hexblade). Long posr short. 8) Path of the Battlerager. If the left scale is heavier, the result is 1; if the scales are equal, the result is 2; if the right scale is heavier, the result is 3. The problem with optimizing a wild magic barb is the sheer randomness. Barbarian 5e: Path of the Beast (Tasha's Cauldron of Everything)Nerdarchy explores one of the new D&D subclasses from the latest player options D&D book for. You will find yourself in the thick of melee, dishing out melee attacks and taking a ton of damage yourself. S. For more D&D discussion: Discord: Lemmy:. The later subclass festures are also neat but not entirely great. 1. The idea is that during a rage the barbarian can focus its Wild Surge into a single casting of a low-level Sorcerer spell. Their wild eyes glint with a ferocity that’s both fearsome and thrilling. Further linkage between the Sorcerer and the wild magic spell effect. I am here with a little Worldwide Giveaway for you guys [Mod Approved]. Topics. Its part of the subclass to figure out how to mitigate the downsides, and being TPKd by the feature should be considered bad positioning on the players' part, not bad design. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. curdling battle cry as he leaped from the. I was planning on building up to level 5 in warlock before building up to five. Put them together and we get the loose cannon champions of otherworldly. This is especially true when the enemy happens to be a 6-foot-tall, bloodthirsty, axe-wielding maniac. you roll to randomly determine what CR of demons you get, so you can have 8 little demons, 4 mid demons, or 2 decent. 5. BG3 is the third main game in the Baldur's Gate series. to the left of their location. Half-orcs are the quintessential barbarian, and their +2 bonus to Strength and +1 bonus to Constitution play directly to the barbarian’s strengths. Others draw from a roiling reservoir of anger at a world full of pain. Your attunement with nature and its beasts inspires. Top 1%. 5-6. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. They march through life with a primal swagger. 13K views 2 years ago The Barbarian (DnD 5E) Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper. You start with the following equipment, in addition to the equipment granted by your background: ( a) a light crossbow and 20 bolts or ( b) any simple weapon. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the. You start with the following equipment, in addition to the equipment granted by your background: ( a) a light crossbow and 20 bolts or ( b) any simple weapon. While this table works fine, some players find 50 options to be inadequate. In such areas, a spell could backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything could occur. Game features include spells, class features, feats, racial traits, monster abilities, and magic items [. Since no exceptions are specified and the wild magic surge states that you would be casting a spell nothing would happen. The Eladrin is arguably the “original” version of the elf in DnD lore, reflecting elves who never left the Feywild. Wild Magic Barbarian. Mechanically, their history in 5th edition has been long and complex. TLDR: Wild magic barbarian is an actually strong class and not just a meme. The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. Wild magic sorcerer is really for players who don't mind rolling with the punches. Do note that only 6 levels of necromancer means you can only make a handful of undead (each casting of Animate Dead will make 2 zombies/skeletons or maintain control of 5, you'll have 3 3rd level spell slots to work with, plus an extra one if you take a short rest). beardsbeerbattleaxes. Until your rage ends, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. There are two primal paths detailed in The Player’s Handbook: Path of the Berserker and Path of the Totem Warrior. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. Path of the Storm Herald. The Path of Wild Magic table is pretty small (only 8 outcomes). Constitution is your spellcasting ability for this spell. For the next minute, you can see any invisible creature within 60ft and not in total cover. If that effect is a spell, it is too wild to. Playing a Wild Magic Barbarian in a two-player party, with the other PC being an Undead Warlock. Welcome to this Dungeons & Dragons 5th Edition wiki. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). 3rd-level Path of Wild Magic feature. In summary, what you're going after is very simple and straight forward just by choosing Rune Knight. If the roll is even, you grow. All playable Barbarian Primal Paths in 5E. Tier 1 barbarians may be found as allies, quest givers, and main antagonists between levels one and four or as hirelings and minions at later levels. Magic isn't just for wizards and sorcerers, either -- even brute-force barbarians will eventually need. Only way to do it is to find a good non-concentration buff spell and cast it before raging. 5, or 4) it seemed reasonable to pull material from 2e. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. In Xanathar’s Guide to Everything, Barbarians get additional paths: Path of the. Barbarian has always been one of the most iconic and straightforward classes in Dungeons and Dragons: Big, strong, and perpetually angry. This week, the Weave trembles as a magical anomaly walks the face of the Material Plane. A barbarian spots his attacker over his shoulder and prepares for battle. Once a creature receives this benefit, that creature can’t receive it. It is rather undertuned. This guide is for the updated version of the Eladrin published in Monsters of the Multiverse. Barbarian. . Add to this the fact that the murderous axe. Wild Magic Sorcerer (10) / Wild Magic Barbarian (3) / Ancients Paladin (7) Your wild magical energies give you resistance to damage from spells like an arcane barrier. The playtest Wild Soul barbarian subclass (from Unearthed Arcana: Barbarian and Monk has the Wild Surge feature at 3rd level, causing magic to erupt from the barbarian when they rage. Magic infuses one weapon of your choice that you are holding. DnD 5e – New Steinhardt’s Path of the Lightning Vessel Barbarian Handbook. Updated July 27th by Isaac Williams: Barbarians are one of D&D 5e's most straightforward classes. The fun of Wild Magic Barbarians is that they can support variable action economy without feat investment. Also English is not my first language. Wild Magic Barbarian, satyr. Unlike a wild magic sorcerer, the table for path of wild magic barbarians has only eight options, and they’re all beneficial. 2. The Barbarian For some, their rage springs from a communion with fierce animal spirits. My favourite two sorcerer sub-classes are weirdly the two that come in the Player's Handbook; Draconic Bloodline and Wild Magic. Last Updated on January 22, 2023. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. If you put like a 12 in INT and take arcana proficiency you can be the party’s Wizard lite. Homebrew Wild Magic Barb Variant Feature. Wild Magic Barbarian (14) / Eloquence Bard (6) For 1 minute, you emanate Wild Magic aura around you in a 30-foot radius. But in retrospect it was the d100 Wild Magic table that I loved about being a Wild Magic Sorcerer. The Path of Wild Magic subclass has one notable feature that can help party members survive the dangers of the Feywild: the 3rd-level Magical Awareness. Use standard array. Wild Surge Barbarian Revised | GM Binder. Barbarian + Rogue (classic, esp powerful if you go easy on the BB side and stick to 5-6 levels). S. The other side of that is a few of the rolls can be bad. The Eladrin is arguably the “original” version of the elf in DnD lore, reflecting elves who never left the Feywild. You can look up the wild magic sorcerer subclass and it’ll give you all the info, but the shorthand is that there’s a low chance of a wild magic surge every time you cast a spell of 1st level or higher (1 in 20 chance, specifically). I played a wild magic sorcerer recently and it was a lot of fun. 4. Barbarian Primal Paths. if you roll double 8s doubles on the d8s on the damage roll, the bolt can bounce off of the original target and hit another one nearby. The Wild Beyond the Witchlight. The target of each of your attacks is determined randomly. This wild magic effect lasts for 1 hour, or until ended with a. The text reads. Roll on this table at the start of each of your turns for the next minute. Wild Magic is a Subclass of Barbarian in Baldur's Gate 3. How To Make A Perfect Barbarian/Monk In D&D 5e. 4) Path of the Giant. Tales. Wild magic zones were areas where the Weave was damaged or distorted. You and each creature within 20 feet of you who must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. Level 9 barb gets you a brutal critical die and increases your rage die’s damage by 1; going 4/8 let’s you choose 3 asi/feats instead of 2 with 3/9. For previous versions of the Eladrin, see our Elf Handbook. The idea being, this uncivilized meat shield has absorbed some. Read a full review of the Wild Magic Barbarian here. Path of the Battlerager. "As an action, you can open your awareness to the presence of concentrated. Armourer 5/Totem Warrior (Bear) 3. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown. The official wild magic surge table is found in the Player’s Handbook. The Wild Table lacks any meaningful drawback. A half-orc snarls at the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to. (Note this class is unavailable in EA and all info. TheBritishDM's Ability Score Rework! V0. Revised Homebrew Wild Magic Surge System. The changes to the Path of Wild Magic are listed below. All playable Barbarian Primal Paths in 5E. OldManPsychic. This ability allows druids to use an action (or a bonus action if they are a Circle of the Moon druid) to shape change into a beast that they have seen before. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. As a barbarian you want STR for damage, DEX and CON for health and armourclass. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. #4 – Path of the Storm Herald. 7) Path of the Zealot. Barbarian + Paladin. A great package, and very simple to build and play successfully. RELATED: How To Build Every Elden Ring Class In D&D The barbarian. 2- Instead of using the bonus action to teleport, you do so as part of your movement, and the teleport distance increases to 40ft at lvl 7, 50ft at lvl 11 and 60ft at lvl 14. The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. If the resistance is meant to have restrictions beyond the damage type, it will say so. #3 Jan 1, 2022. Random lists and tables for tabletop games that you need a d100 to roll on! The lists created here will be posted and archived to 131K Members. The amount of increased crit chance is too much & too high. 4: Just a straight up weapon buff. Barbarian. 5th Edition One of my players has a wild magic barbarian, and as I’m looking at the archetype it looks very front loaded; it’s got a fair bit of power at early levels, but later on the power seems to diminish as the. Your innate magic comes from the wild forces of chaos that underlie the order of creation. A caster teleports 25 ft. Fangeye. Guaranteed to piss off your DM. The Goliath Barbarian is a force of nature, a tempest incarnate, and a sight to behold. Druid is the most powerful spellcaster class to dip into as a barbarian. TL,DR: barbarian/druid. We put together a D&D starter kit for you to try and win. Roll a d3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. Wild Mage sorcerer is extremely DM dependent. You also want WIS (for all the class skills, including the important WIS (Perception) rolls). A. Shockedsiren. 2 You are possessed! A Demon inhabits your body and tries to influence you by whispering in your mind how great it would be to commit acts of evil. . 3: 1d6 small range AOE as a bonus action each turn. Seconded. You can gain advantage on one attack roll, ability check, or saving throw. Similar to the wizard's wild magic subclass, the origin of the barbarian's wild magic is hinted at being exposed to some strange supernatural. Elemental themes lend themselves very well to outsider-centric campaigns and characters, so consider campaigns which take players to the outer planes. #5 – Path of the Beast. I played one in a low level campaign, who took the aberrant dragonmark feat and pretended to be a wizard, wearing the robes and hat, and carrying a "staff" that was a glaive with fabric covering the blade so it looked like a mop. I don't know of any way to dual wield two, though. Wild Magic Sorcerer (6) / Wild Magic Barbarian (14) Some players absolutely love wild magic, so let’s crash the two unpredictable subclasses together. 1-2. Its signature ability consists in entering a state of rage during battle, making the character stronger and more impervious to attack. r/UnearthedArcana. Spamamdorf • Sorcerer • 5 yr. Losing bonus and reactions cuts you off from scaling with some of the strongest feats in the game. CBR D&D 5e: How To Build A Wild Magic Barbarian Story by Isaac Williams • 12h Barbarians are among Dungeons & Dragons Fifth Edition 's least. However, it will probably lose out to my Wild Magic Barbarian/Genie Warlock just because I like the color and the backstory better. I love this primal path. I tried to follow each class's themes and characteristics, but you should definitely customize the chart to fit your character. For previous versions of the Eladrin, see our Elf Handbook. For those that dont know, a Wild Magic Barbarian is a barb that gains one random power every time they enter rage, it also has some magic related abilities such as detecting magic or a minor buff. . New comments cannot be posted and votes. 5, and since a Wild Magic Barbarian can't build around it, the benefit decreases a lot. It allows you to sniff out spells and magic items within 60 feet of you. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. This wild magic effect lasts for 1 hour, or until ended with a. The primal paths that Barbarians can choose from in 5e essentially act as Barbarian subclasses. Eventually, if you want to try for a different effect. Yes it falls off hard. Each player takes one element, and builds a character around it. Each path has a different playstyle, so you’ll have to choose the one that you find interesting, or that fits your character most. you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. r/UnearthedArcana. Source: Tasha's Cauldron of Everything. A. The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. You must have a Strength score of 13 or higher in order. Since you don’t really need to buy armor. people generally hated wild magic sorcerer. Tales From the Tall Grass Kickstart. You regain all expended sorcery points. DnD Classes List: Handbooks for DnD 5e – RPGBOT. Plasmoid 5e Traits. T. Built specifically with Barbarian players in mind! The seventh in a series of class specific character sheets. What is DnD? Battle Maps; Campaign Notes; Dice Roller; DM Screen; Grid Map; Make Session; 5th Edition; Armor;. You can't cast spells during rage, so spellcssting barbarian is very weak. Related: Dungeons & Dragons: How To Play A Necromancer. ago. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. Currently researching Wild Magic Barbarian and it seems that the subclass is a bit lacking compared to some others the barbarian has. . Tavern Brawler. This weapon has a maximum of 9 charges. Now envoy of the Order of Magisters and Protectors from Waterdeep. You have excellent options for serving as a Defender or a Striker. The Wild Beyond the Witchlight. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Our Best D&D 5E Barbarian Magic Items will give you some ideas about what to build to best tank your way through all opponents. The playstyle of the 5e DnD Barbarian. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. A place to discuss Dungeons & Dragons. Last edited by ThelonelyMagi: Jan 1, 2022. They also removed an option that basically forced all enemies to make a save or have disadvantage om attacks against you. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. She's a level 1 Barbarian level 1 wild magic sorceror. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Anecdotal evidence doesn't really trump statistics. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. AC= dex mod + con mod of the creature you wild shape into. But granting +11 to a stat at 1st level is kinda much for me tbh. It’s designed to be friendly to new players, cutting out some of the “bells and whistles” of other character sheets and focusing on a clear and simplified design. could also do a monk for punch barb or a druid for a bearbarian (moon druid /barbarian) Gale and Shart would work well. Unlike a wild magic sorcerer, the table for path of wild magic barbarians has only eight options, and they’re all beneficial. 4. The Path of Wild Magic subclass has one notable feature that can help party members survive the dangers of the Feywild: the 3rd-level Magical Awareness. If you roll 99-00, replace the effect with the following : 99-00 : You are transported to your patron's location, no matter where in the multiverse, for 1 minute, after which. Introduction. ( a) a component pouch or ( b) an arcane focus. Maybe you come from a half-orc tribe that trains its most-weave. Let's face it, the best Barbarian spellcaster is, and likely always will be Moon Druid. This supports the point that the two are directly tied to the Sorcerer who cast the original spell that triggered the wild magic surge. r/3d6. View User Profile. Each entry in the deck must be a sorcerer spell you know. 3. The Brute subclass gives you an extra 1d4 damage on all attack rolls, and that increases to a 1d6 at 10th lvl. While spellswords are powerful in the arcane and blade, they are masters of neither. We look at the two subclasses introduced in Tasha's Cauldron of Everything, discuss how they compare to the other options, and look at what our community tho. Please let me introduce my level 5 Wild Magic Barbarian. This spangenhelm looks to be magically shaped several strips of metal twisted together. You faintly glow a color corresponding to the school of magic you detect (you choose the colors). For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has. Meiofauna. So, on the RAR Wild Surge table, the first on the rolling table is written as follows: Shadowy tendrils lash around you. It is a spell that is cast. The following list of Dungeons & Dragons 5th edition character classes includes every character class and subclass which appeared in an official Dungeons & Dragons 5th edition product. AD&D 2e Tome of Magic Table 2: Wild Surge Results. So as stated, a wild soul barbarian can give a willing ally a (random) 1-3rd level spell slot as part of their Bolstering Magic feature at level 6th. You cast magic missile as an Xth-level spell targeting a creature of the DMs choice, where X equals your Charisma modifier (minimum of 1). Barbarian Bard Cleric Druid Fighter. The effects are, in order: Necrotic Burst: Every creature of your choice within 30ft makes a CON save, taking 1d12 damage on a failed save, and the Barbarian also gains 1d12 + level in temporary HP. until 1d4 rounds later. Barbarian + Druid ( Moon). D&D 5E Barbarian Magic Items. #3 Jan 1, 2022. Out of your mind. BG3 is the third main game in the Baldur's Gate series. I came up with a variant 6th level feature for the Wild Magic Barbarian that I would like some feedback on. Zealot (good) Divine Fury, Warrior of the Gods, Fanatical Focus, Zealous Presence, Rage beyond Death. . As the great foe flew into the sky, he gripped the dragon's spines with a near-. About Wild Heart Barbarians. A great package, and very simple to build and play successfully. I think I'm going to add a couple of minor, but harmless, negatives along the lines of Wild Magic Sorceror. Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage as magic lashes out in retribution. This table has some area-of-effect-centered-on-caster damage or vulnerability. No you can't. Wild Magic is fundamentally unworkable as a player-side feature in 5e, because it's very high variance in the worst possible places. Aside from a general lack of synergy between the barbarian the sorcerer, the Rage ability actively works against the combination. Lingering Magic. Then i got hit for 15 damage in one hit, and everyone. To represent the flow of wild magic within you, you must first establish a deck of sorcerer spells. At 5th level, you can cast a 2nd-level spell. Path of Chaos (barbarian) Path of Chaos. It is a spell that is cast. 2/5 Purple. I love this primal path. Spell Drinker. The Sorcerer's is to add in some weird results to their magic split between upside and downside, all of which is very situational. (5e) Wizards of the Coast. I suggest druid so you can get stronger and stronger wild shapes. After all, the only thing fans should be raging about is when they’re playing the Barbarian subclasses. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. 5e Wild Magic Barbarian question. These magic-suffused barbarians walk the Path of Wild Magic. The 5e barbarian is your classic big, brutal and strong warrior. 4). I like the idea of holding all your weapons in a giant bundle until you Rage and then deciding on your style. While characters of any species can be good barbarians, you may want to choose a species that improves your Constitution or Strength scores. BG3 is the third main game in the Baldur's Gate series. If your DM leans in to the Wild Magic surges then you can definitely have a lot of fun playing one of these. CR2 gives vital combat options like the giant constrictor snake and aurochs. Yet I strongly suggest going to at least barb 6 and take GWM. But for an example, either urchin background d&d or else the criminal background d&d 5e will speak with an urban setting naturally. Last edited by ThelonelyMagi: Jan 1, 2022. Even things that have a direct translation will play. Others draw from a roiling reservoir of anger at a world full of pain. "RPGBOT" Kamstra October 15, 2023. Bone Devil - "Bludgeoning, Piercing, and Slashing from. While this table works fine, some players find 50 options to be inadequate. Option 8: is basically the same. Unearthed Arcana. Its signature ability consists in entering a state of rage during battle, making the character stronger and more impervious to attack. Barbarian / Wild Magic Sorcerer Build (5e) I'll be joining a new campaign soon and am looking to stir the pot with a more dynamic (and unpredictable) build.